
^ a b 'Sid Meier's Civilization Revolution for Xbox 360 Reviews'.^ a b 'Sid Meier's Civilization Revolution for PlayStation 3 Reviews'.^ Archived June 20, 2012, at the Wayback Machine.^ 'Civilization Revolution for the iPhone site'.^ 'Sid Meier: We're not turning our backs on Wii'.Archived from the original on March 20, 2008. ^ 'Official Civilization Revolution page'.'E3 '07: Sid Meier's Civilization Revolution First Look'. ^ 'Sid Meier's Civilization | Official Civ Site | 2K'.Archived from the original on 24 March 2016. 'Games With Gold March 2014: Civilization Revolution, Dungeon Defenders'. ^ 'Xbox 360 Games on Demand Adds Civilization Revolution Today'.
#Ps3 civilization revolution 2 psp
^ 'Why the PSP Gets No Civ Revolution'.'Civilization Revolution Live on iPhone'. ^ 'Sid Meier's Civilization Revolution DS Video Game'.^ 'Sid Meier's Civilization Revolution for Xbox 360'.^ 'Sid Meier's Civilization Revolution for PlayStation 3'.Archived from the original on 16 July 2014. The iOS version was the ninth best-selling game for the iPhone and iPod Touch in 2009. The game sold 147,600 copies on Xbox 360 in North America during July 2008. Ultimately, each civilization competes for land and resources with the purpose of eventual military, technological, cultural, or economic domination. Meanwhile, rival civilizations are encountered, which can be both valuable trade partners, strategic allies, or dangerous enemies. Buildings in a final category, 'Wonders', provide major advantages to the civilization that builds it, either across their entire empire or just in the building city, depending on the Wonder. Over time, further settlers can be created, forming new cities buildings can be built to improve each city's overall productivity military units can be formed, focusing either on defense, offense, or exploration technologies can be researched, allowing for newer buildings and units etc. In the early stages of the game, you will encounter uncivilized villages consisting of primitives such as barbarians and friendly villages. That settler has the capability to found a city, which, depending on its specific mix of geographical surroundings, begins harvesting food (for the continued growth of the city), production (for the creation of units and buildings), and trade (that can be then turned into either research points or wealth). The main game of Civilization Revolution begins in 4000 BC, with a lone settler unit in the middle of a little-explored region.
