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Most optimal layout for spawners
Most optimal layout for spawners












One must be well-prepared to contain this type of spawner, lest they might die from heights, lava, the blazes, or even external mobs. Blaze spawners are the most dangerous to trap because of the height of the structure and the additional danger of lava. In the Nether, blaze spawners can be generated in nether fortresses, and can be trapped to collect blaze rods and mass amounts of experience. Similar variants such as the zombie villager are not included in this list. They are separated into two categories: the two-block high tall mobs - zombies, skeletons, and blazes - and the one block high short mobs - spiders, cave spiders, and silverfish. There are six different mobs that can spawn. Because blazes can spawn up to light level 11, multiple torches (light level 14) are required to neutralize a blaze spawner. With the exception of blaze spawners, a single torch placed on the spawner is sufficient to disable it. Mob spawners can be neutralized by placing torches to light up any dark areas around the spawner. Lastly, mossy cobblestone or normal cobblestone naturally spawning away from lava, is a dungeon, unless it is in a jungle biome, where it can also be a jungle temple. Hearing or seeing a group of single-type mobs while caving could mean a spawner is nearby. Gravity blocks like sand and gravel in a neat square may cover a spawner and is easily visible in deserts if spawned near the surface. While exploring, some tricks can be used to help detect dungeons. Finding dungeons without mods, cheats, or external programs is mostly attributed to luck and some know-how. They appear to spawn in random places, but almost always underground, usually at the Y=30 to Y=60 range. 5 Multiple spawners of the same speciesĭungeons are found when tunneling or exploring caves and mineshafts.4.6 Humanoid monster spawner xp trap (by HeofShadow).4.4 Another experience trap (by AlexxShadenk777).4.3 Efficient pit + experience trap (by Epiiik).If you liked this guide, why not check out our Core Keeper hub we are making more and more guides for. This concludes this Core Keeper mob farm guide.

most optimal layout for spawners

You could turn that area into a larvae mob farm too and come back if you wanted to. In addition, the Hive Mother has a room fitted with larvae spawn. This boss will run anything over, meaning that players can mop up slime spawns that it devourers along its path. Moreso, Ghorm is a giant boss that manoeuvres through a tunnel, which is typically filled with slime. You can paint a part of the map with slime if you wanted to, turning that area into a massive slime farm once the boss is dead. If you’re looking for slime farms, then the first boss can spawn a lot of slime. Throughout the world, you can naturally stumble upon areas that have high mob density. We highly recommend reinforcing your walls with several layers, so there’s no escape or using better walls, such as stone to ensure your farms don’t break down. Felt like we were playing Alien Isolation, to be honest. The big larvae units were eating the walls and caused an infestation in our base. You can also place torches in the middle of spike traps which can bait larvae to their death if you want to. Below is an example of a tunnel funnel we made for larvae mob farming. Alternatively, your presence will make them angry, and you can run them through an even nastier funnel tunnel if you want to. Make those nasty larvae enemies run through spike traps.

most optimal layout for spawners

Use this feature of the larvae to your advantage. We recommend using torches as bait, forcing enemies to run in strict paths to the torches. Larvae hate torches and will try their best to eat a torch. On the other hand, it is easy to make a larvae mob farm in Core Keeper. We recommend scattering around spike traps throughout slime rooms to have the best odds of automatically slaying them. So, you need a reliable way of funnelling enemies into them.įor Slimes, this is harder, as most slimes blob around, minus the hostile ones who attack players in range. Thes traps automatically attack enemies who pass over them. After that, you’re going to want to place down spike traps, which you can craft using tin bars from the tin workbench. We recommend mining out a giant room, which you can then place your mob spawns on. This is the absolute basics of how you create mob farms in Core Keeper. You can then place these items down wherever you want, recreating mob spawns wherever you please. Scooping up either of these items in an area prevents mobs from spawning, which you can use to your advantage. Meanwhile, when you stumble upon larvae, you can pick up a pink substance on the ground that makes a shell noise when you step on it. You can harvest this by equipping a spade and scooping it into your inventory. You will find pools of slime on the floor called ground slime throughout the world. To make a Core Keeper mob farm, you’re going to need to harvest ground tiles. Build a room and place some spikes, and you’re good to go.














Most optimal layout for spawners