

Other than the campaign and Survivor Mode, your limited to paid for DLC. Overall value for money wise this is up there as a package, however lacking a multiplayer despite being a good thing in this instance, actually limits the longevity of the game. There is only one Xenomorph on the ship and its extremely quick and intelligent but not completely unpredictable, the motion tracker can be used to manipulate the AI and crafted items and obtained weapons provide a good option to escape or take down the Xenomorph and or Synthetics (who are a royal pain in the rear in groups). So ensure you save often, but save wisely. The save points lock out after using them for a short period of time to stop you from continuously saving. The game also features a very old school save system, you save, you die, every resets to when you last save. However this only makes it more the rewarding experience when you finally complete that bit you are struggling with. If you can do this then the game is extremely rewarding as a whole, but get stuck on a section and the game starts to feel very much like Dark Souls, extremely challenging and can certainly raise the frustration levels. This simply put was advertised to be a survival horror game, however in real terms this is an atmospheric survival game, its not without the odd jumpscare, but this game is all about atmosphere, very much in the same vein that Silent Hill was when it originally released on the Playstation 1, the aim of the game is simple, hide and seek, craft items, and survive through the game. Gameplay wise, this is where the game suffers from a case of mistaken identity, and this is where the scores suffer a little. There is also an option for you to have your microphone/camera turned on during the campaign so the game detects real life sounds in orders to allow the Xenomorph and Synthetics be alerted to your presence by real world sounds. And to be honest, the silence, is actually the most terrifying thing about this game, the sound is actually at its strongest when there is nothing happening at all. On top of this the sound is amazing, voice acting is really nice, sound effects are extremely effective at setting mood and tempo of the game, however the game as a whole makes you extremely pleased to finally get that silence. Weapons look great and the Xenomorph moves and looks exactly as you would expect, there is also a lot of small references through the game to Nostromo’s original design which was a nice touch added by the developers. Graphically the game is very well developed, environments look extremely crisp especially on the PC, cut scenes look slick (there were day one problems with stuttering experienced by some users but this was rectified almost immediately in a day 1 patch), the lighting effects really set the mood with the constant flashing of areas, alarms, and various different scenes. And what we were given is an extremely well presented game that is not without its flaws. And this leads nicely on the presentation of the game.Īlien Isolation is built around a completely proprietary engine, so this gave the developers a lot of freedom to essentially do as they please. Without posting spoilers the game follows the main character Amanda Ripley (Daughter of Ellen Ripley), around 15 years after the events of Alien who is tasked to get aboard the Space Station Anesidora to locate and retrieve the original flight recorder from the Nostromo, however not is all as it seems.

However this was also shown by the reviews by certain mainstream websites, often giving it a low score.

As I streamed the game, cries of “Where’s the action”, “Where’s the alien” and so forth continued, no matter how much I explained to the crowd that this is definitively a stealth game with very little combat they didn’t really grasp it.

However this also causes the game to be completely lost in translation to the mainstream audience. But could a studio so heavily experienced bring their transferable skills to the first person shooter.Īs you play through Alien Isolation its very clear that this game requires strategy pretty heavily, and this is where the game shines, and again Creative Assembly’s expertise bring the game to the forefront. A studio more renowned for there work in the strategy genre with the Total War series. So in comes developer called The Creative Assembly, a British video game studio none the less too. This game had a lot of ground to cover up after the Alien: Colonial Marines mess up from the last developers Gearbox, Sega have some serious damage limitation to do to the Alien Franchise as well.
