
Something I wanted to get done with 0.3.2, The game can now generate random mazes! This is done on Tengu’s fight to start, but can easily be used elsewhere. From my testing all of this stuff uses up less than 50kb of data per hour of gameplay. If you have any questions about this new functionality, feel free to talk to me about it. I plan to use this data to help improve game balance, and better understand which parts of the game are more popular. None of this info is personally identifiable, it’s all about broad statistics, not specific identification.
#Shattered pixel dungeon gdx createipa upgrade#
This lets me see things like which age and interest groups shattered is most popular with, how often people die on certain floors with certain classes, and how often players upgrade certain gear. The game will collect anonymous demographics and gameplay data.Currently there is just one for each boss, but I hope to add more in the future as part of a badge rework. The game now supports achievements, which are unlocked as part of the badge sync process.

This info can then be grabbed by other devices that you’ve connected, meaning that unlocking a badge once means unlocking it everywhere, even if you lose your initial device.
